[Elden Ring #4] The Land of Shadow

While the base game of Elden Ring showcased an “expansion of area” stretching out toward a vast horizon, the DLC ‘Shadow of the Erdtree’ presents a “compression of space” by folding that expanded land layer upon layer. Within a map roughly the size of Limgrave from the base game, FromSoftware has stacked catacombs, abyssal woods, … Read more

[Elden Ring #3] The Aesthetics of Fragmented Narrative

In the modern video game industry, narrative is often injected into players in the explicit form of flashy cutscenes and lengthy dialogues. However, Elden Ring entirely rejects this traditional method of narrative delivery. It takes the massive mythological framework built by George R.R. Martin, author of ‘A Song of Ice and Fire,’ shatters it through … Read more

[Elden Ring #1] Deconstruction and Reconstruction of the Open World

By deconstructing the conventional open-world formulas of “kind guidance” and “checklists of collectibles,” FromSoftware has reconstructed the essence of exploration through a new spatial definition called the “Open Field”. This Open Field, as named by Director Hidetaka Miyazaki, is not merely an expansion of land area but a collection of organic level designs where the … Read more

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